![]() Or you can add more character-focused perks that give you new abilities or alter and extend ones you already have. You can add more functionality to your weapons, like being able to get bullets spent shooting weak spots on monsters refunded. There looks to be a ton of ways to upgrade and personalize your tools around your preferred playstyle. I really loved that the variety of actions didn't step on its own toes. Outside of being flashy, all of your tools feel like they are tailor-made for specific situations, and none feel like they are made irrelevant or redundant when compared to the others. The crippling rod can do the same, but to a whole slew of enemies at once. Your energy shield isn't the kind you hide behind to absorb attacks for you, but if you time it correctly, any enemy that attempts to touch you gets sent into high-voltage seizures, leaving them open for big damage. The Rentier Institute provides you with some other gadgets as well. If I want to hit longer range targets with my rifle, shoot while aiming. For example, if I want to fire the pistol, I press the shoot button. ![]() Making these decisions on the fly is a cinch because every weapon is on its own dedicated button or happens in its own specific scenario. Follow it up with a diving punch, or quickly draw your pistol and fill them full of holes before they drop. You can mash for quick face-beating combos, or hold down the attack button to launch an enemy airborne. The base of my offense came in the form of his gnarly gauntlet. When the shooting starts, Jesse is more than prepared, both with more mundane and traditional firearms, and mechanical tricks that make up for the magical power gap between him and his enemies. The Nikola Tesla-inspired electropunk tech is gaudy and over-designed in a way that attracts more than repulses. The unnatural tech juxtaposes starkly with the supernatural brutality of many of the vampire designs, as well. Meanwhile, much of the setting is cool on the surface. ![]() Even with a sort-of sidekick to banter with, Jesse seems largely like your run-of-the-mill tough-guy protagonist who would rather shoot off a gun than his mouth. Story and character exploration were very light in this build. ![]()
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